Clan War Kinjutsu Rewards

Posted by Allen Cerezo | Monday, September 05, 2011


These are the Kinjutsu Rewards during the Clan War from Season 1 to present.
You may also want to read Clan War Back Items and Clan War Weapon Rewards.

Season 1 - Taijutsu: Death Touch Palm

Damage: 62 x4
CP: 10
Cooldown: 12
Effect: Restrict enemy for 2 turns


Season 2 - Genjutsu: Profusion of Ghost

Damage: 0
CP: 200
Cooldown: 12
Effect: Reduce CP by 55%, put target's skill into cooldown for 1 turn


Season 3 - Genjutsu: Ecstasy of Sound

Damage: 0
CP: 200
Cooldown: 14
Effect: Restrict target and reduce attack damage by 100% (2 turns)


Season 4 - Taijutsu: Sakura Ryu

Damage: 328
CP: 10
Cooldown: 10
Effect: Disable target from healing himself (6 turns)


Season 5 - Genjutsu: Cube Illusion

Damage: 0
CP: 200
Cooldown: 14
Effect: Target need consume 40% extra CP to break the kekkai,and reduce 3% HP and CP When attack with weapon.(3 turns)


Season  6 - Taijutsu: Pishamen Ryu

Damage: 164 x3
CP: 10
Cooldown: 12
Effect: After using this skill on a target,anyone who attacks the same target within the coming 2 turns can recover HP.
(Amount:15% of damage made)


Season 7 - Genjutsu: Silver Chain Bundle

Damage: 0
CP: 200
Cooldown: 14
Effect: Lock target for 3 turns when HP is below 50%, reduce attack damage by 100% when target HP is 50% or above


Season 8 - Genjutsu: Yatagarasu

Damage: 0
CP: 200
Cooldown: 14
Effect: The first enemy who attack the user after the buff will receive a random status (stun, sleep, restriction, prison) (3 turns)


Season 9 - Taijutsu: Fiery Night Phoenix

Damage: 164 x2
CP: 10
Cooldown: 10
Effect: Burn 3% HP (4 turns)


Season 10 - Taijutsu: Dynamic Dragon Strike

Damage: 328
CP: 10
Cooldown: 10
Effect: Reduce enemy's attack damage by 98% (4 turn)

Season 11 - Genjutsu: Darkness Chain Seal

Damage: 0
CP: 200
Cooldown: 14
Effect: Reduce target's accuracy and dodge by 120% (2 turns)


Season 12 - Genjutsu: Kejsumaru

Damage: 0
CP: 200
Cooldown: 14
Effect: Recover HP after attack (110% of attack damage) (3 turns)


Season 13 - Taijutsu: Violent Quake Fist

Damage: 488
CP: 10
Cooldown: 10
Effect: Remove all enemy's positive status and reduce his dodge by 20% (3 turns)


Season 14 - Taijutsu: Meridian Breakthrough

Damage: 0
CP: 10
Cooldown: 14
Effect: Create a chakra armor that bounces 90% damages back to enemy and recover 8% hp (3turns)
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Season 15 - Genjutsu:Great Ball of Devil World

Damage: 0
CP: 200
Cooldown: 14
Effect: Release a dark kekkai to weaken enemies' volition. Reduce 45% damage, purify and doge rate


Season 16 - Kinjutsu: Camouflage Make-Up

Damage: 0
CP:
Cooldown:
Effect: Remove negative status for 1 turn, ignore all incoming damage for 3 turns but your damage will be reduce to 50% for 3 turns.

Season 17 - Kinjutsu: Meteor Blast


Damage: 0
CP: 
Cooldown: 12
Damage: 648
Effect: Immediately reduce target CP by 75%; and reduce his attack damage 50%. (3 turns)

Season 18 - Kinjutsu: Shadow of Nightmares

Damage: 0
CP: 
Cooldown: 14

Effect: Incept nightmares to target's mind to drain 10% of target's CP, and inflict chaos. (2 turns)


Season 19 - Kinjutsu: Mask of Hell Gate (Genjutsu)

Damage: 0
CP:
Cooldown: 14
Effect: Hallucinate target with ecstatic sound - decrease target's rate to critical, dodge, combustion, purify and reactive force by 80% for 4 turns.

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